The Lost Art of Prototyping
27 Dec, 2009
Derisking is critical to validating the team's direction. Let's get back to it.
Filed under
Read article →27 Dec, 2009
Derisking is critical to validating the team's direction. Let's get back to it.
Filed under
Read article →16 Mar, 2013
Are things going slow? Have you got many gates and human checks between you and production? Are your releases big and scary?
Filed under
Read article →02 Dec, 2014
We don't do sprints and we're still in business.
Filed under
Read article →30 Jan, 2015
Thousands of tests, dozens of times per day. Here's how we do quality assurance in a continuoius delivery environment.
Filed under
Read article →See all tags.